Resupply-When void detonators explode near you or nearby allies, it recharges grenade energy and heals.Any subsequent void damage from these detonators will plant more detonators on enemies, chaining void explosions. Controlled Demolition-Void ability usage plants small void detonators onto enemy targets, which explode when shot at.Tactical Strike-Melee ability which causes a void explosion, setting off nearby void detonators.Shots fired through the shield receive a damage bonus. Banner Shield-a modification to the Sentinel Shield super which replaces the standard block with a massive barrier which blocks incoming damage but allows allies to shoot through it.The main mechanic, void detonators, are especially effective when paired with Magnetic Grenades. Set 7 - Subclass Tree 3: Code of the CommanderĬode of the Commander provides a mix of the supportive and aggressive gameplay seen in the other two trees. Second Shield-Gain an additional Shield Throw charge while Sentinel Shield is active.In The Trenches-Kills while surrounded by enemies reduce the cooldown of your Super.Superior Arsenal-Grenade kills recharge your Grenade energy.Shield Bash-After sprinting for a short time, use this melee ability to unleash a Shield Bash that disorients enemies and suppresses the target of the Shield Bash.Set 6 - Subclass Tree 2: Code of the AggressorĬode of the Aggressor is self-explanatory, in that it focuses primarily on aggressive use of abilities. Ward of Dawn-When Super energy is full, press and hold to create a shielding dome to protect you and your allies.Turn The Tide-Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
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